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							<title>Marek-Knows: Game Development video tutorials</title>
							<link>http://www.marek-knows.com</link>
							<description>Video tutorials that cover topics in computer game development, OpenGL programming, 3D modeling, asset management, file handling, OpenAL sound rendering and more.</description>
							<image>
	  						<url>http://www.marek-knows.com/images/rssLogo.png</url>
  							<title>Marek-Knows: Game Development video tutorials</title>
  							<link>http://www.marek-knows.com</link>
								<width>100</width>
								<height>300</height>
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							<lastBuildDate>Sat, 24 Jul 2010 05:37:33 -0700</lastBuildDate>
							<language>en-us</language>
							<copyright>Copyright 2005 - 2010 Marek A. Krzeminski, All Rights Reserved</copyright>
							<category>Video Training</category> 
							<webMaster>webmaster@marek-knows.com (webmaster)</webMaster>
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								<title>Ghost Toast VMK 47p2: High Score Table Part 2/2</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=Ghost&pg=6#Ghost111]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=Ghost47p2</guid>
						
								<description>25MB  40 min 9 sec : When the player's health reaches 0, the game over screen appears. If the player has enough points to be displayed on the high score table, they are asked to input their name and press enter. Their name and score is then stored in a file and the high score table is updated.</description>
								<pubDate>Fri, 04 Jun 2010 05:42:51 -0700</pubDate>
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								<item>
								<title>Ghost Toast VMK 47p1: High Score Table Part 1/2</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=Ghost&pg=6#Ghost110]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=Ghost47p1</guid>
						
								<description>26MB  0 min 0 sec : When the player's health reaches 0, the game over screen appears. If the player has enough points to be displayed on the high score table, they are asked to input their name and press enter. Their name and score is then stored in a file and the high score table is updated.</description>
								<pubDate>Fri, 04 Jun 2010 05:41:43 -0700</pubDate>
								</item>
							
								<item>
								<title>Ghost Toast VMK 46p2: Game Over Part 2/2</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=Ghost&pg=6#Ghost109]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=Ghost46p2</guid>
						
								<description>25.7MB  33 min 4 sec : I add a text message to the instruction screen that was made in VMK45, and the Game Over state is added to the game engine. The ability to dynamically fade font is also added in this VMK.</description>
								<pubDate>Fri, 28 May 2010 04:08:50 -0700</pubDate>
								</item>
							
								<item>
								<title>Ghost Toast VMK 46p1: Game Over Part 1/2</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=Ghost&pg=6#Ghost108]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=Ghost46p1</guid>
						
								<description>28.5MB  0 min 0 sec : I add a text message to the instruction screen that was made in VMK45, and the Game Over state is added to the game engine. The ability to dynamically fade font is also added in this VMK.</description>
								<pubDate>Fri, 28 May 2010 04:08:02 -0700</pubDate>
								</item>
							
								<item>
								<title>3D Audio Engine VMK 6: Ogg Vorbis Setup</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=OpenAL&pg=1#OpenAL7]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=OpenAL6</guid>
						
								<description>17.6MB  13 min 58 sec : The Ogg Vorbis SDK files are downloaded and installed in this video so that we can start programming in the next VMK.</description>
								<pubDate>Sat, 24 Jul 2010 05:37:28 -0700</pubDate>
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								<item>
								<title>3D Audio Engine VMK 5: Playback Properties</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=OpenAL&pg=1#OpenAL6]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=OpenAL5</guid>
						
								<description>13.6MB  17 min 5 sec : In this VMK a few new functions are added to the AudioManager for playback.  You will now be able to pause, stop, or change the volume.</description>
								<pubDate>Tue, 20 Jul 2010 03:49:20 -0700</pubDate>
								</item>
							
								<item>
								<title>3D Audio Engine VMK 4: Audio Manager</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=OpenAL&pg=1#OpenAL5]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=OpenAL4</guid>
						
								<description>26.5MB  32 min 43 sec : The beginnings of the AudioManager class are started in this VMK.  This class manages both the AudioBuffers and AudioSources so that we can seamlessly create audio objects to use in our games and applications.</description>
								<pubDate>Fri, 16 Jul 2010 04:24:39 -0700</pubDate>
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								<title>3D Audio Engine VMK 3: Audio Source</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=OpenAL&pg=1#OpenAL4]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=OpenAL3</guid>
						
								<description>9.44MB  10 min 57 sec : The AudioSource class is created in this VMK. This class is used to manage the OpenAL source objects that are attached to buffers.</description>
								<pubDate>Sun, 11 Jul 2010 12:51:56 -0700</pubDate>
								</item>
							
								<item>
								<title>3D Audio Engine VMK 2: Audio Buffer</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=OpenAL&pg=1#OpenAL3]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=OpenAL2</guid>
						
								<description>14.6MB  16 min 23 sec : The AudioManager project is started in this VMK and the AudioBuffer class is created. The AudioBuffer is used to store all sound files loaded into memory.</description>
								<pubDate>Mon, 05 Jul 2010 03:52:46 -0700</pubDate>
								</item>
							
								<item>
								<title>3D Audio Engine VMK 1b: Setup and Play Part 2/2</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=OpenAL&pg=1#OpenAL2]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=OpenAL1b</guid>
						
								<description>19.3MB  36 min 34 sec : Visual C++ is set up in this VMK so that we can work with the OpenAL SDK. I explain the general concepts used in the OpenAL API framework and by the end of the video, we are able to do simple audio play back from a file.</description>
								<pubDate>Sun, 20 Jun 2010 17:27:53 -0700</pubDate>
								</item>
							
								<item>
								<title>3D Audio Engine VMK 1a: Setup and Play Part 1/2</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=OpenAL&pg=1#OpenAL1]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=OpenAL1a</guid>
						
								<description>22MB  0 min 0 sec : Visual C++ is set up in this VMK so that we can work with the OpenAL SDK. I explain the general concepts used in the OpenAL API framework and by the end of the video, we are able to do simple audio play back from a file.</description>
								<pubDate>Sun, 20 Jun 2010 17:27:14 -0700</pubDate>
								</item>
							
								<item>
								<title>3D Audio Engine VMK 0: Introduction to OpenAL</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=OpenAL&pg=1#OpenAL0]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=OpenAL0</guid>
						
								<description>9.9MB  6 min 39 sec : Welcome to the world of 3D sound playback. This VMK shows you how to get the OpenAL SDK installed on your computer and where to find documentation and help for the API.</description>
								<pubDate>Sat, 12 Jun 2010 04:50:55 -0700</pubDate>
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