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							<title>Marek-Knows: Game Development video tutorials</title>
							<link>http://www.marek-knows.com</link>
							<description>Video tutorials that cover topics in computer game development, OpenGL programming, 3D modeling, asset management, file handling, OpenAL sound rendering and more.</description>
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  							<title>Marek-Knows: Game Development video tutorials</title>
  							<link>http://www.marek-knows.com</link>
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							<lastBuildDate>Sat, 13 Feb 2010 07:45:42 -0700</lastBuildDate>
							<language>en-us</language>
							<copyright>Copyright 2005 - 2010 Marek A. Krzeminski, All Rights Reserved</copyright>
							<category>Video Training</category> 
							<webMaster>webmaster@marek-knows.com (webmaster)</webMaster>
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								<title>Ghost Toast VMK 45p2: Instruction Screen Part 2/2</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=Ghost&pg=6#Ghost107]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=Ghost45p2</guid>
						
								<description>20.8MB  31 min 50 sec : I go back to working with the GUI system in this two part VMK.  A moving ghost image is placed on the main menu screen, and an instruction screen is displayed after you press the Play menu option.  The initial position of the player and ghosts are also set to be randomly generated.</description>
								<pubDate>Sat, 13 Feb 2010 07:45:40 -0700</pubDate>
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								<title>Ghost Toast VMK 45p1: Instruction Screen Part 1/2</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=Ghost&pg=6#Ghost106]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=Ghost45p1</guid>
						
								<description>22MB  0 min 0 sec : I go back to working with the GUI system in this two part VMK.  A moving ghost image is placed on the main menu screen, and an instruction screen is displayed after you press the Play menu option.  The initial position of the player and ghosts are also set to be randomly generated.</description>
								<pubDate>Sat, 13 Feb 2010 07:45:05 -0700</pubDate>
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								<item>
								<title>Ghost Toast VMK 44: Moving Ghosts</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=Ghost&pg=6#Ghost105]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=Ghost44</guid>
						
								<description>27.4MB  22 min 8 sec : I show how to make the ghosts damage the player in this VMK. I also give the ghosts the ability to move around in the level so that they don't just stand in one spot.</description>
								<pubDate>Tue, 26 Jan 2010 04:36:18 -0700</pubDate>
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								<title>Ghost Toast VMK 43: Claw Animation</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=Ghost&pg=6#Ghost104]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=Ghost43</guid>
						
								<description>20.9MB  21 min 5 sec : Using the Path1 class developed in the previous VMK, the ghosts left and right arms are put into motion. When the player gets close to a ghost, the ghost will react by clawing at the player.</description>
								<pubDate>Mon, 11 Jan 2010 04:25:56 -0700</pubDate>
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								<item>
								<title>Ghost Toast VMK 42: Path1 Class</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=Ghost&pg=6#Ghost103]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=Ghost42</guid>
						
								<description>11.5MB  16 min 41 sec : The Path1 class is an extension of the Interpolate1 class created in VMK30. The Interpolate1 class allows you to interpolation a value between two end points. In Path1, you can string together multiple points to form a path, which you can then interpolate across. Each path segment can use either linear or smooth interpolation.</description>
								<pubDate>Mon, 04 Jan 2010 04:18:32 -0700</pubDate>
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								<title>Ghost Toast VMK 41b: Weapon Class</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=Ghost&pg=6#Ghost102]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=Ghost41b</guid>
						
								<description>19.7MB  24 min 28 sec : The WeaponCrossbow and WeaponMace classes are simplified in this VMK by inheriting from a general Weapon class that I create in this video.</description>
								<pubDate>Thu, 24 Dec 2009 09:40:00 -0700</pubDate>
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								<title>Ghost Toast VMK 41a2: Switch Weapons Part 2/2</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=Ghost&pg=6#Ghost101]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=Ghost41a2</guid>
						
								<description>14.9MB  32 min 17 sec : The Interpolate3 class is created in this VMK and used to allow the player to switch between the Mace and the Crossbow weapon. You can switch weapons using the keyboard or by using the scroll wheel on the mouse.</description>
								<pubDate>Mon, 21 Dec 2009 16:41:18 -0700</pubDate>
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								<item>
								<title>Ghost Toast VMK 41a1: Switch Weapons Part 1/2</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=Ghost&pg=6#Ghost100]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=Ghost41a1</guid>
						
								<description>18MB  0 min 0 sec : The Interpolate3 class is created in this VMK and used to allow the player to switch between the Mace and the Crossbow weapon. You can switch weapons using the keyboard or by using the scroll wheel on the mouse.</description>
								<pubDate>Mon, 21 Dec 2009 16:40:34 -0700</pubDate>
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								<title>Ghost Toast VMK 40: Crosshairs</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=Ghost&pg=5#Ghost99]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=Ghost40</guid>
						
								<description>10.5MB  4 min 58 sec : Crosshairs are added to the HUD so that you can see exactly where you are pointing the crossbow weapon before you shoot it.</description>
								<pubDate>Sat, 19 Dec 2009 05:18:08 -0700</pubDate>
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								<title>Ghost Toast VMK 39: Shooting A Ghost</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=Ghost&pg=5#Ghost98]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=Ghost39</guid>
						
								<description>20.9MB  20 min 52 sec : This VMK dives into the math required to allow the player to shoot and kill ghosts. Three hot zones are set up on the ghosts head, chest, and hips. These zones are monitored to see if any arrow hit them.</description>
								<pubDate>Fri, 18 Dec 2009 04:09:47 -0700</pubDate>
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								<title>Ghost Toast VMK 38d: Arrow Collisions</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=Ghost&pg=5#Ghost97]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=Ghost38d</guid>
						
								<description>12.6MB  8 min 31 sec : A method to make flying arrows collide with the walls and ceilings of the level map is presented in this VMK.</description>
								<pubDate>Tue, 15 Dec 2009 04:03:00 -0700</pubDate>
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								<title>Ghost Toast VMK 38c: Flying Arrows</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=Ghost&pg=5#Ghost96]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=Ghost38c</guid>
						
								<description>20.1MB  18 min 38 sec : Motion equations are implemented for each arrow to make it move across the screen. Arrow collisions with the floor is also added.</description>
								<pubDate>Tue, 08 Dec 2009 04:01:47 -0700</pubDate>
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								<title>Ghost Toast VMK 38b: Multiple Arrows</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=Ghost&pg=5#Ghost95]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=Ghost38b</guid>
						
								<description>10.6MB  8 min 21 sec : The arrow object is duplicated multiple times and code is added to allow for more than one arrow to be rendered on the screen at a time. 

</description>
								<pubDate>Tue, 08 Dec 2009 04:00:32 -0700</pubDate>
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								<title>Ghost Toast VMK 38a2: Shooting Arrows Part 2/2</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=Ghost&pg=5#Ghost94]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=Ghost38a2</guid>
						
								<description>16.5MB  22 min 48 sec : In this two part VMK I explain how to handle arrow objects when the player shoot using the crossbow. This video focuses on rendering a single arrow object as it leaves the crossbow.</description>
								<pubDate>Fri, 20 Nov 2009 17:55:52 -0700</pubDate>
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								<title>Ghost Toast VMK 38a1: Shooting Arrows Part 1/2</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=Ghost&pg=5#Ghost93]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=Ghost38a1</guid>
						
								<description>20MB  0 min 0 sec : In this two part VMK I explain how to handle arrow objects when the player shoot using the crossbow. This video focuses on rendering a single arrow object as it leaves the crossbow.</description>
								<pubDate>Fri, 20 Nov 2009 17:54:56 -0700</pubDate>
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								<title>Ghost Toast VMK 37c: Arrow Motion</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=Ghost&pg=5#Ghost92]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=Ghost37c</guid>
						
								<description>16MB  11 min 44 sec : The arrow object is placed on the crossbow in this VMK when the player picks up a quiver of arrows.  We also animate the arrow being pulled back and shot forward when the attack button is pressed.</description>
								<pubDate>Wed, 18 Nov 2009 06:39:06 -0700</pubDate>
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								<title>Ghost Toast VMK 37b: Crossbow States</title>
								<link><![CDATA[http://www.marek-knows.com/downloadSection.php?Topic=Ghost&pg=5#Ghost91]]></link><guid isPermaLink="true">http://www.marek-knows.com/download.php?RSS=Ghost37b</guid>
						
								<description>19.5MB  16 min 59 sec : The crossbow has 5 states that it can be in.   The state machine to control the crossbow is implemented in this VMK.</description>
								<pubDate>Tue, 17 Nov 2009 04:12:29 -0700</pubDate>
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