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Marek Site Admin

Joined: 11 Feb 2007 Posts: 515 Location: Ontario Canada  |
Posted: Sun Mar 29, 2009 5:38 pm Post subject: Ghost Toast Game Released |
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Click to download Ghost Toast v1.04 (WinXP/Vista) 16.2MB
for a short game demo click here:
If you would like to learn how to create this game, download the video tutorials. More to come weekly.
May 31 - Version 1.04 - Updated in-game audio, windows installer
Mar 31 - Version 1.03 - Audio fixed for Vista machines
Mar 30 - Version 1.02 - fullscreen + installer added
Mar 29 - Initial v1.0 release. Works fine on WinXP, buggy on Vista.

Last edited by Marek on Sun May 31, 2009 6:54 am; edited 10 times in total |
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BugHunter

Joined: 06 Aug 2008 Posts: 180 Location: Russia  |
Posted: Mon Mar 30, 2009 3:47 am Post subject: WOW! Scary! :) |
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WOW! Excellent! Very playable, enjoyable and scary. The game of the first class among small games! And that radar behaves just like the one in the Aliens movie.
Extensions (mostly about game logic).
• Right after the game play finished and if the player gathered enough scores a dialog is inviting to enter the name. I have noticed that there is no pause between the end of the game and the appearance of this dialog. As a result just because the user usually keep pressing one of the direction buttons (ASDW) one of these letters fills the place for the name, i.e. AAAAAA or WWWWW. This is not harmful since one can delete these letters via BackSpace, but I think it is possible to ignore the keyboard input for a while just after the end of the game. For instance, 1 sec pause + keyboard buffer cleanup right before the player is allowed to type in his/her name should help.
• If the player press ESC during the game only two options are available: exit or continue. I think it would be convenient to add the 3rd menu item – CONFIGURE. (Some options still could be unavailable for changing during the game play, but the others should be, i.e. keyboard mapping).
• The customers want more TYPES of the monsters. (Oh, and more special effects )
• One should have the possibility to skip the starting splash screen animation (although it is quite short) by ESC.
• Consider a possibility to play the game on the laptop (without the mouse alike manipulator - only keyboard).
• Full screen mode.
GREAT WORK.  |
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Marek Site Admin

Joined: 11 Feb 2007 Posts: 515 Location: Ontario Canada  |
Posted: Mon Mar 30, 2009 5:37 am Post subject: |
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Thanks for the feedback BugHunter.
There are a lot of features that I can think to add into the game, but I have chosen to leave them out so that I can finish the game quickly. I wanted to have a "complete" version of the game released before I continue making the VMK video tutorials for the game.
I'm excited to see what kinds of modifications and extra's people add to their own version of the game when they complete all the Ghost Toast VMKs.
Last edited by Marek on Sun May 31, 2009 6:57 am; edited 1 time in total |
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chester30
Joined: 19 Apr 2008 Posts: 49
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Posted: Mon Mar 30, 2009 10:08 am Post subject: |
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Wow. Great job.
I am looking forward to new lessons.
WinXP (geforce 7600GT 256MB, 1 GB ram, AMD Barton 2500+) works fine. |
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codeslasher
Joined: 23 Jun 2007 Posts: 144
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Posted: Tue Mar 31, 2009 3:46 pm Post subject: |
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This is Great. Played it and like the concept.There is a sense of urgency while moving around and even standing.
I have a suggestion,
Could the ghots be made to stop moving once a certain distance from you?
This would give the player a fighting change and stop them from standing right on top of the player.
Great work! |
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Marek Site Admin

Joined: 11 Feb 2007 Posts: 515 Location: Ontario Canada  |
Posted: Tue Mar 31, 2009 6:25 pm Post subject: |
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| codeslasher wrote: |
Could the ghosts be made to stop moving once a certain distance from you?
This would give the player a fighting change and stop them from standing right on top of the player.
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I have purposefully made the game impossible to beat since there is no definitive end to the game anyway. You’ll notice that the ghosts move faster and faster as the game progresses to make sure that eventually there comes a time when the player cannot out maneuver them.
The game is just an introduction to game development and I hope that people will create a more interesting version of the game when they complete the video tutorials in the Ghost Toast series. |
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ajm113

Joined: 23 Nov 2007 Posts: 49 Location: Your PC  |
Posted: Thu Apr 02, 2009 8:53 pm Post subject: |
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It works perfect for me since I'm using Vista 32bit.
I only get collision bugs with the ghosts some times.
I.E I would shoot the arrow and some how it wouldn't kill it or if I melee it and I'm right next to it or in it.
Other then that it's very cool!
I'm surprised you didn't use billboards as a ghost. But the 3D models work a lot better.
The radar was alright, though I didn't see a much use out of it if your trying to scare users. So I kinda didn't get the point of it if they come at you. A meter or something like that would be useful to tell how far your away from a ghost.
Hope to see some new stuff real soon!
You should post this in GameDev in the screen shot section to attract new users.
Great work like always.
-Ajm |
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BugHunter

Joined: 06 Aug 2008 Posts: 180 Location: Russia  |
Posted: Fri Apr 03, 2009 12:58 am Post subject: |
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| codeslasher wrote: |
| Could the ghoats be made to stop moving once at certain distance from you? |
Oh, no! I'm afraid this would violate the main ghost's principle - suck the snips of your soul out of you..
What is really scaring is their ability to walk through the walls.  |
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chester30
Joined: 19 Apr 2008 Posts: 49
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Posted: Sat Dec 19, 2009 12:11 pm Post subject: Little bug in Ghost Toast |
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| I find little bug this game. If choice crossbow and arrow > 1 - Press "esc" (pause menu) click "continue" - continue game and shoot arrows (little bug). |
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Marek Site Admin

Joined: 11 Feb 2007 Posts: 515 Location: Ontario Canada  |
Posted: Mon Dec 21, 2009 7:16 am Post subject: |
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Thanks chester30. The bug is caused by us acting on GUI button presses when the mouse button is pressed down, rather than up. Because of this we transition to the game state and there the mouse button is still pressed so we shoot an arrow.
A better way to handle GUI controls is to always act upon them when you release the mouse button rather than when you press on them. You'll notice that pretty much all Window's GUI's act this way. |
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