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FBX Parser Code + FBX-to-VMK Converter

 
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Marek
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Joined: 11 Feb 2007
Posts: 515
Location: Ontario Canada

 PostPosted: Mon Mar 09, 2009 1:03 pm    Post subject: FBX Parser Code + FBX-to-VMK Converter Reply with quote Back to top



FBX Parser Code + FBX-to-VMK Converter
The FBX Parser code is written with Microsoft's Visual C++ 2005. You will receive a video tutorial and source code showing how to parse an FBX file so that you can easily extract the following data:

  • Transformation data (global & local)
  • Scene graph hierarchy structure
  • Polygonal geometry data
  • Animation data
  • Bone & Skinning information
  • Vertex coordinates
  • UV Texture coordinates
  • Vertex normals
  • Material information (ambient, diffuse, specular, shininess etc)
  • Texture information
  • Texture transform data (translation, scale, rotation)


As a bonus you will also receive an FBX-to-VMK conversion program that will allow you to convert FBX files to the VMK file format used by the game engine created on the marek-knows website.

The video tutorial, source code and conversion program will be emailed to you after it is purchased from the store.
 
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Marek
Site Admin


Joined: 11 Feb 2007
Posts: 515
Location: Ontario Canada

 PostPosted: Thu Jul 22, 2010 8:41 pm    Post subject: Reply with quote Back to top

This FBX Parser code uses the FBX SDK v2010.0.2. If you have a newer version of the FBX SDK installed, you will need to modify the FBX Parser source code to get it to compile since Autodesk changed some of the API functions used in the newer FBX SDK.
 
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