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Any update for Direct X?

 
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Bukaroo7000



Joined: 21 Sep 2008
Posts: 16

 PostPosted: Sat May 23, 2009 9:31 pm    Post subject: Any update for Direct X? Reply with quote Back to top

I've been out of town for awhile and just checking if any headway has come of using Direct X over Open GL.

I suspect not seeing I can't find anything new when I search for it.

Buckaroo.
 
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Marek
Site Admin


Joined: 11 Feb 2007
Posts: 515
Location: Ontario Canada

 PostPosted: Sun May 24, 2009 11:06 am    Post subject: Reply with quote Back to top

Nothing yet. I'm still finishing up the Ghost Toast VMK's. Then I'll start something new
 
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Bukaroo7000



Joined: 21 Sep 2008
Posts: 16

 PostPosted: Tue Jul 21, 2009 3:35 am    Post subject: Thanks...been away for awhile Reply with quote Back to top

I'm glad it atleast still on the books.

I like the new C++ Tutorials.
Now that I just built a 4 core processor I'm just starting to learn about how to use them.

I just installed Windows 7 until it expires the next 30 days and I will say that it runs well especially when compiling programs seems faster.

anyway, this probably belongs in another forum but what's the word on VS 2010?

KP
 
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Marek
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Joined: 11 Feb 2007
Posts: 515
Location: Ontario Canada

 PostPosted: Tue Jul 21, 2009 5:08 am    Post subject: Re: Thanks...been away for awhile Reply with quote Back to top

Bukaroo7000 wrote:
anyway, this probably belongs in another forum but what's the word on VS 2010?


I'm not sure, but I have tried out the beta version of VS 2010 and it looks good. As soon as it comes out I'll be converting over to it.
 
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BugHunter



Joined: 06 Aug 2008
Posts: 180
Location: Russia

 PostPosted: Thu Jul 23, 2009 3:07 pm    Post subject: VC 2010 Reply with quote Back to top

Aha, VS 2010! So, according to the emerging C++0x standard we could expect all those brand new lambdas (anonymous functions), r-value references, reworked ‘auto’ keyword, move semantics, perfect forwarding, static asserts, concepts, extended templates, and other terrible things? Wink
C++0x Working Draft (the latest):
http://open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2914.pdf

However, VC2010 supports only 5 new features (apart from many boost library assets that are going to be moved in std:: ), thus there is no need to worry.
http://blogs.msdn.com/vcblog/archive/2008/10/28/lambdas-auto-and-static-assert-c-0x-features-in-vc10-part-1.aspx

When the next C++0x standard is ratified we will have to wait for another couple years (or more) till new features will be supported by leading C++ compilers.
 
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Kamen



Joined: 19 Oct 2009
Posts: 6

 PostPosted: Mon Oct 19, 2009 3:15 pm    Post subject: Re: Any update for Direct X? Reply with quote Back to top

Bukaroo7000 wrote:
I've been out of town for awhile and just checking if any headway has come of using Direct X over Open GL.


Well, I don´t think that DirectX is the right way to go, at least not for me.

MacOSX and Linux are rising(very slowly but they do) and DirectX is not a good option (IMHO), becouse that code would work only at Windows operating systems.
 
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morphius



Joined: 29 Nov 2007
Posts: 21

 PostPosted: Fri Dec 18, 2009 7:02 pm    Post subject: Reply with quote Back to top

Are you considering XNA at all?

They have good support for loading and animating meshes.
 
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Marek
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Joined: 11 Feb 2007
Posts: 515
Location: Ontario Canada

 PostPosted: Fri Dec 18, 2009 10:44 pm    Post subject: Reply with quote Back to top

No XNA in the near future. I'm going to stick to C++.
 
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morphius



Joined: 29 Nov 2007
Posts: 21

 PostPosted: Fri Dec 18, 2009 11:33 pm    Post subject: Reply with quote Back to top

Gotta respect a hard-core C++ guy.
 
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Kamen



Joined: 19 Oct 2009
Posts: 6

 PostPosted: Sun Mar 07, 2010 8:42 am    Post subject: Re: Any update for Direct X? Reply with quote Back to top

Kamen wrote:


Well, I don´t think that DirectX is the right way to go, at least not for me.


I have the same opinion. Becouse I code for Winows and Linux I had to skip first parts of Game Engine VMK´s becouse it was using WINAPI. So I used GLUT(not the best way but at least it´s easy to initialise a window).

From what I saw, the OpenGL has very many possibilites that has not been uncovered in GameEngine VMK´s.
 
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