 |
 |
Member Community Game Development, 3D Modeling, Art, Sound Effects and more
|
 |
 |
 |
 |
|
 |
 |
 |
 |
 |
Marek Site Admin

Joined: 11 Feb 2007 Posts: 515 Location: Ontario Canada  |
Posted: Sat Oct 18, 2008 10:14 am Post subject: OpenGL Tips & Tricks VMK - Introduction |
 |
|
This VMK series is a grab all for OpenGL Tips and Tricks. A list of things that I will be covering is presented below:
- Sprites
- Billboards
- Decals
- Particle System
- Terrain
- Maps
- Skyboxes
The VMK's use the OpenGL Game Engine to build on top of, so if you haven't gone through those VMK's I would recommend you look at them first. If you want to skip over the OpenGL Game Engine VMK's and start right in with the Tips and Tricks, you can purchase the complete Game Engine source code from the store.
I welcome any suggestions that you may have for additional tips and tricks. |
|
| |
|
|
|
 |
 |
 |
 |
 |
chester30
Joined: 19 Apr 2008 Posts: 49
 |
Posted: Wed Oct 22, 2008 10:05 am Post subject: |
 |
|
Good idea, but I think that the better end "ghost toast" - then you can create additions to an already created the game (skyboxes, prettier molecular system, a larger area - generated dynamically multitexturing, lightmapy etc). A lot of ideas but as I wrote at the beginning of more such supplements do to set up the game - extending it in terms of graphic.
This is my idea. |
|
| |
|
|
|
 |
 |
 |
 |
 |
ir2pi
Joined: 04 Jan 2008 Posts: 72
 |
Posted: Tue Nov 18, 2008 4:25 am Post subject: |
 |
|
i like this too ...it's better if the diffrent features aren't implemented one after another and shown seperately..it'll be helpful when we are making our games and won't have to follow and download vmk's in the pattern that marek has developed it in...we can choose which vmk's we want to learn/implement in our games and then use it . gr8 idea  |
|
| |
|
|
|
 |
 |
 |
 |
 |
BugHunter

Joined: 06 Aug 2008 Posts: 180 Location: Russia  |
Posted: Tue Nov 18, 2008 7:26 am Post subject: dependent independence |
 |
|
Looks good. However your gr8 idea might spoil the whole Marek's business, built upon sequential access.  _________________ «Computer scientists deal with algorithms that you may call practical in theory but unpractical in practice.» © Timothy Gowers |
|
| |
|
|
|
 |
 |
 |
 |
 |
|
 |
 |
 |
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
 |