
New Network Programming video
VMK 19p3: Float Conversion Tests Part 3/3
In the previous VMK I left out how to transmit floating point numbers across the network. In this VMK I demonstrate different ways in which this can be done.

New Network Programming video
VMK 19p2: Float Conversion Tests Part 2/3
In the previous VMK I left out how to transmit floating point numbers across the network. In this VMK I demonstrate different ways in which this can be done.

New Network Programming video
VMK 19p1: Float Conversion Tests Part 1/3
In the previous VMK I left out how to transmit floating point numbers across the network. In this VMK I demonstrate different ways in which this can be done.

New Network Programming video
VMK 18p2: GameData Packet Part 2/2
The GameData class created in the previous VMK is converted to a packet in this VMK so that the data contained in the class can be transmitted across the network.

New Network Programming video
VMK 18p1: GameData Packet Part 1/2
The GameData class created in the previous VMK is converted to a packet in this VMK so that the data contained in the class can be transmitted across the network.

New OpenGL Tips & Tricks video
VMK 2p6: PNG Textures Part 6/6
The code written in C++ VMK 24 PNG Loader is carried forward into this VMK where the texture manager is expanded to include the ability to use PNG texture files in the game engine.

New OpenGL Tips & Tricks video
VMK 2p5: PNG Textures Part 5/6
The code written in C++ VMK 24 PNG Loader is carried forward into this VMK where the texture manager is expanded to include the ability to use PNG texture files in the game engine.

New OpenGL Tips & Tricks video
VMK 2p4: PNG Textures Part 4/6
The code written in C++ VMK 24 PNG Loader is carried forward into this VMK where the texture manager is expanded to include the ability to use PNG texture files in the game engine.

New OpenGL Tips & Tricks video
VMK 2p3: PNG Textures Part 3/6
The code written in C++ VMK 24 PNG Loader is carried forward into this VMK where the texture manager is expanded to include the ability to use PNG texture files in the game engine.

Happy New Year
Happy 2012! I have been coding up a storm for the last couple of weeks on a new OpenGL Shader Engine. It is still at an early stage right now so if you have any feature requests that you want added to the engine let me know ASAP.


Choose the downloads tab at the top of the screen and then select a VMK topic. You will see
a listing of all the VMK in the selected section. See the reference image on the right.