| Introduction |
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| A brief description of what is to come in this VMK series. Use the forum link below to post suggestions on what you would like see added to this series. |
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| VMK 1a Sprites Part 1/2 |
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| This VMK is broken up into two parts. In this first part I show how to setup the game engine and how to prepare the texture image which I'll be using to render snowflake sprites. |
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| VMK 1b Sprites Part 2/2 |
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VMK 1a
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| This VMK is broken up into two parts. In this second part I present a way to randomly generate and move the snowflakes so that it appears as if it is snowing. |
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| VMK 1c Car Sprite Control Part 1/2 |
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VMK 1b
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| In this two part VMK I demonstrate how to create a sprite class that can be used to both control and render sprite objects to the screen. |
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| VMK 1d Car Sprite Control Part 2/2 |
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VMK 1c
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| In this two part VMK I demonstrate how to create a sprite class that can be used to both control and render sprite objects to the screen. |
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| VMK 1e Animated Sprites Part 1/2 |
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VMK 1d
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| This VMK is broken up into two parts. In this first part I demonstrate how to animate a police car sprite. Using the space bar you'll be able to turn the car's lights on or make them flash. |
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| VMK 1f Animated Sprites Part 2/2 |
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VMK 1e
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| This VMK is broken up into two parts. In this second part I demonstrate how to animate a running man sprite. All the animation parameters are explained so that you can make him run faster or slower. |
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