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This game can be downloaded from here. The Ghost Toast series takes you through the entire game design process of creating a FPS game on paper and then building it inside Visual C++ 2005. I use the OpenGL Game Engine (which can be purchased from the store) as the starting point for this project. All 2D textures and 3D models used in the game will be given to you as you progress through the videos but feel free to customize the game to your own needs as you see fit. Learn to take your imagination and turn it into reality!
Total Running Time : 30 hrs 14 min    Size: 2,024 MB ( 112 VMK Files)


[Intro] [VMK 1] [VMK 2a] [VMK 2b] [VMK 2c] [VMK 2d] [VMK 2e] [VMK 2f] [VMK 3a] [VMK 3b] [VMK 3c] [VMK 3d] [VMK 3e] [VMK 3f] [VMK 3g] [VMK 3h] [VMK 3i] [VMK 4a] [VMK 4b] [VMK 4c] [VMK 4d] [VMK 4e] [VMK 4f] [VMK 4g] [VMK 4h] [VMK 4i] [VMK 4j] [VMK 4k] [VMK 5a] [VMK 5b] [VMK 5c] [VMK 5d] [VMK 5e] [VMK 5f] [VMK 6a] [VMK 6b] [VMK 7a] [VMK 7b] [VMK 8] [VMK 9a] [VMK 9b] [VMK 10a] [VMK 10b] [VMK 11] [VMK 12a] [VMK 12b] [VMK 13a] [VMK 13b] [VMK 14a] [VMK 14b] [VMK 15a] [VMK 15b1] [VMK 15b2] [VMK 15b3] [VMK 15c] [VMK 15d] [VMK 16] [VMK 17a] [VMK 17b] [VMK 18] [VMK 19a] [VMK 19b] [VMK 20a] [VMK 20b] [VMK 21a] [VMK 21b] [VMK 22] [VMK 23] [VMK 24] [VMK 25a] [VMK 25b1] [VMK 25b2] [VMK 25c] [VMK 25d] [VMK 26] [VMK 27a1] [VMK 27a2] [VMK 27b] [VMK 28a] [VMK 28b] [VMK 29] [VMK 30] [VMK 31a] [VMK 31b] [VMK 32] [VMK 33] [VMK 34] [VMK 35p1] [VMK 35p2] [VMK 36] [VMK 37a] [VMK 37b] [VMK 37c] [VMK 38a1] [VMK 38a2] [VMK 38b] [VMK 38c] [VMK 38d] [VMK 39] [VMK 40] [VMK 41a1] [VMK 41a2] [VMK 41b] [VMK 42] [VMK 43] [VMK 44] [VMK 45p1] [VMK 45p2] [VMK 46p1] [VMK 46p2] [VMK 47p1] [VMK 47p2]


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VMK 41a1 Switch Weapons Part 1/2
Required VMKVMK 40
Difficulty = Medium
The Interpolate3 class is created in this VMK and used to allow the player to switch between the Mace and the Crossbow weapon. You can switch weapons using the keyboard or by using the scroll wheel on the mouse.
0 min 0 sec
18 MB
forum (3 posts)
VMK 41a2 Switch Weapons Part 2/2
Required VMKVMK 41a1
Difficulty = Medium
The Interpolate3 class is created in this VMK and used to allow the player to switch between the Mace and the Crossbow weapon. You can switch weapons using the keyboard or by using the scroll wheel on the mouse.
32 min 17 sec
14.9 MB
forum (3 posts)
VMK 41b Weapon Class
Required VMKVMK 41a2
Difficulty = Medium
The WeaponCrossbow and WeaponMace classes are simplified in this VMK by inheriting from a general Weapon class that I create in this video.
24 min 28 sec
19.7 MB
forum (3 posts)
VMK 42 Path1 Class
Required VMKVMK 41b
Difficulty = Hard
The Path1 class is an extension of the Interpolate1 class created in VMK30. The Interpolate1 class allows you to interpolation a value between two end points. In Path1, you can string together multiple points to form a path, which you can then interpolate across. Each path segment can use either linear or smooth interpolation.
16 min 41 sec
11.5 MB
forum (1 post)
VMK 43 Claw Animation
Required VMKVMK 42
Difficulty = Hard
Using the Path1 class developed in the previous VMK, the ghosts left and right arms are put into motion. When the player gets close to a ghost, the ghost will react by clawing at the player.
21 min 5 sec
20.9 MB
forum (1 post)
VMK 44 Moving Ghosts
Required VMKVMK 43
Difficulty = Medium
I show how to make the ghosts damage the player in this VMK. I also give the ghosts the ability to move around in the level so that they don't just stand in one spot.
22 min 8 sec
27.4 MB
forum (1 post)
VMK 45p1 Instruction Screen Part 1/2
Required VMKVMK 44
Difficulty = Medium
I go back to working with the GUI system in this two part VMK. A moving ghost image is placed on the main menu screen, and an instruction screen is displayed after you press the Play menu option. The initial position of the player and ghosts are also set to be randomly generated.
0 min 0 sec
22 MB
forum (2 posts)
VMK 45p2 Instruction Screen Part 2/2
Required VMKVMK 45p1
Difficulty = Medium
I go back to working with the GUI system in this two part VMK. A moving ghost image is placed on the main menu screen, and an instruction screen is displayed after you press the Play menu option. The initial position of the player and ghosts are also set to be randomly generated.
31 min 50 sec
20.8 MB
forum (2 posts)
VMK 46p1 Game Over Part 1/2
Required VMKVMK 45p2
Difficulty = Medium
I add a text message to the instruction screen that was made in VMK45, and the Game Over state is added to the game engine. The ability to dynamically fade font is also added in this VMK.
0 min 0 sec
28.5 MB
forum (2 posts)
VMK 46p2 Game Over Part 2/2
Required VMKVMK 46p1
Difficulty = Medium
I add a text message to the instruction screen that was made in VMK45, and the Game Over state is added to the game engine. The ability to dynamically fade font is also added in this VMK.
33 min 4 sec
25.7 MB
forum (2 posts)
VMK 47p1 High Score Table Part 1/2
Required VMKVMK 46p2
Difficulty = Medium
When the player's health reaches 0, the game over screen appears. If the player has enough points to be displayed on the high score table, they are asked to input their name and press enter. Their name and score is then stored in a file and the high score table is updated.
0 min 0 sec
26 MB
forum (1 post)
VMK 47p2 High Score Table Part 2/2
Required VMKVMK 47p1
Difficulty = Medium
When the player's health reaches 0, the game over screen appears. If the player has enough points to be displayed on the high score table, they are asked to input their name and press enter. Their name and score is then stored in a file and the high score table is updated.
40 min 9 sec
25 MB
forum (1 post)
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