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This game can be downloaded from here. The Ghost Toast series takes you through the entire game design process of creating a FPS game on paper and then building it inside Visual C++ 2005. I use the OpenGL Game Engine (which can be purchased from the store) as the starting point for this project. All 2D textures and 3D models used in the game will be given to you as you progress through the videos but feel free to customize the game to your own needs as you see fit. Learn to take your imagination and turn it into reality!
Total Running Time : 30 hrs 14 min    Size: 2,024 MB ( 112 VMK Files)


[Intro] [VMK 1] [VMK 2a] [VMK 2b] [VMK 2c] [VMK 2d] [VMK 2e] [VMK 2f] [VMK 3a] [VMK 3b] [VMK 3c] [VMK 3d] [VMK 3e] [VMK 3f] [VMK 3g] [VMK 3h] [VMK 3i] [VMK 4a] [VMK 4b] [VMK 4c] [VMK 4d] [VMK 4e] [VMK 4f] [VMK 4g] [VMK 4h] [VMK 4i] [VMK 4j] [VMK 4k] [VMK 5a] [VMK 5b] [VMK 5c] [VMK 5d] [VMK 5e] [VMK 5f] [VMK 6a] [VMK 6b] [VMK 7a] [VMK 7b] [VMK 8] [VMK 9a] [VMK 9b] [VMK 10a] [VMK 10b] [VMK 11] [VMK 12a] [VMK 12b] [VMK 13a] [VMK 13b] [VMK 14a] [VMK 14b] [VMK 15a] [VMK 15b1] [VMK 15b2] [VMK 15b3] [VMK 15c] [VMK 15d] [VMK 16] [VMK 17a] [VMK 17b] [VMK 18] [VMK 19a] [VMK 19b] [VMK 20a] [VMK 20b] [VMK 21a] [VMK 21b] [VMK 22] [VMK 23] [VMK 24] [VMK 25a] [VMK 25b1] [VMK 25b2] [VMK 25c] [VMK 25d] [VMK 26] [VMK 27a1] [VMK 27a2] [VMK 27b] [VMK 28a] [VMK 28b] [VMK 29] [VMK 30] [VMK 31a] [VMK 31b] [VMK 32] [VMK 33] [VMK 34] [VMK 35p1] [VMK 35p2] [VMK 36] [VMK 37a] [VMK 37b] [VMK 37c] [VMK 38a1] [VMK 38a2] [VMK 38b] [VMK 38c] [VMK 38d] [VMK 39] [VMK 40] [VMK 41a1] [VMK 41a2] [VMK 41b] [VMK 42] [VMK 43] [VMK 44] [VMK 45p1] [VMK 45p2] [VMK 46p1] [VMK 46p2] [VMK 47p1] [VMK 47p2]


Page 2 of 6 1  2  3  4  5 Last >>
VMK 4d GUI Manager part 3/3
Required VMKVMK 4c
Difficulty = Medium
The GuiManager class is created and all the code used to interface with a GUIButton is added into the manager. This VMK has been split up into three parts. This is the last part.
10 min 31 sec
8.6 MB
forum (3 posts)
VMK 4e GUI Button and GUI Control Upgrade
Required VMKVMK 4d
Difficulty = Medium
The GUIButton class and the GUIControl class are upgraded in this VMK so that they will work with the new GuiManager class.
12 min 53 sec
12 MB
forum (3 posts)
VMK 4f Using GUI Manager part 1/2
Required VMKVMK 4e
Difficulty = Medium
Changes made in the GUI Control class earlier forces me to update the other GUI classes so that they will work with the GUI Manager. The Scene class is also updated to allow for the use of GUI Buttons on the main menu.
18 min 0 sec
20.3 MB
forum (3 posts)
VMK 4g Using GUI Manager part 2/2
Required VMKVMK 4f
Difficulty = Medium
Changes made in the GUI Control class earlier forces me to update the other GUI classes so that they will work with the GUI Manager. The Scene class is also updated to allow for the use of GUI Buttons on the main menu.
18 min 0 sec
19.5 MB
forum (3 posts)
VMK 4h Adding GUI Image to Manager
Required VMKVMK 4g
Difficulty = Medium
This is a short video showing how to add the GUI Image class to the GUI Manager.
9 min 55 sec
8.85 MB
forum (3 posts)
VMK 4i Using GUI Images
Required VMKVMK 4h
Difficulty = Easy
Now that the GUI Manager can handle GUI Images, I update the Scene class to re introduce the Ghost Toast title and the menu selector found on the main menu. I also convert the splash screen to a GUI Image.
13 min 14 sec
12.2 MB
forum (3 posts)
VMK 4j GUI Cursor
Required VMKVMK 4i
Difficulty = Medium
A cursor object is added to the GUI Manager in this video. You can now easily swap the cursor image any time you like and you can render the cursor on any screen in the game.
26 min 51 sec
28.3 MB
forum (3 posts)
VMK 4k Gui Move Command
Required VMKVMK 4j
Difficulty = Medium
The Gui Manager is updated to include the console command GUI. When you activate this command, you are able to move/position GUI controls on the screen using the mouse. This feature was first introduced in VMK 40 on the Game Development DVD.
28 min 35 sec
28.5 MB
forum (3 posts)
VMK 5a Gui Navigation
Required VMKVMK 3g
Difficulty = Medium
With the GUI Manager now working for us in the Scene class, the GameOGL::frame function can be simplified.
21 min 37 sec
21.5 MB
forum (1 post)
VMK 5b Animated Introduction
Required VMKVMK 5a
Difficulty = Medium
I show how to animate the splash screen image. The image/logo slides into view from the left, pauses in the middle of the screen, and then slides off to the right.
15 min 48 sec
14.6 MB
forum (1 post)
VMK 5c Menu Options

more screen shots here
Required VMKVMK 5b
Difficulty = Medium
Navigation from the Main Menu screen into and out of the Configure and the High Scores screens is implemented in this VMK.
15 min 0 sec
15.4 MB
forum (1 post)
VMK 5d Managing GUI List
Required VMKVMK 4k
Difficulty = Medium
I add the necessary function to the Gui Manager class so that we are able to work with GUI List objects using the manager.
10 min 47 sec
9.7 MB
forum (1 post)
VMK 5e GUI List Update
Required VMKVMK 5d
Difficulty = Medium
The GUI List class is updated in this video so that it will work properly with the GUI Manager. The GUI List class was first introduced in VMK 42 on the Game Development DVD.
22 min 54 sec
22.9 MB
forum (1 post)
VMK 5f Highscore and Config List Boxes

more screen shots here
Required VMKVMK 5c
Difficulty = Medium
A list box is added to the Highscores screen. There are no scores listed here because we can't earn points in the game yet. A list box is also added to the Configure screen which lists all the game controls that are available in the game.
18 min 3 sec
21.6 MB
forum (1 post)
VMK 6a Managing GUI Text
Required VMKVMK 5e
Difficulty = Easy
I add a few new functions to the GUI Manager class so that I can use GUI Text objects once again with the game engine.
6 min 47 sec
8.04 MB
forum (2 posts)
VMK 6b GUI Text Update
Required VMKVMK 6a
Difficulty = Medium
The GUI Text class is updated in this VMK so that it will work properly with the GUI Manager. The Vertex2 class is also updated to allow for Vertex2 * float calculations to be performed.
11 min 27 sec
14.6 MB
forum (2 posts)
VMK 7a Change Key Mapping Part 1/2
Required VMKVMK 5f
Difficulty = Medium
The configuration screen is completed in this VMK. By the end of the video you'll be able to change what key is associated with each control in the game.
15 min 0 sec
22.6 MB
forum (1 post)
VMK 7b Change Key Mapping Part 2/2
Required VMKVMK 7a
Difficulty = Medium
The configuration screen is completed in this VMK. By the end of the video you'll be able to change what key is associated with each control in the game.
12 min 47 sec
18 MB
forum (1 post)
VMK 8 Bug Fix
Difficulty = Easy
In this video I show how to fix a bad bug in the game engine's parser found by a member of the website. I also show how to fix one other bug.
6 min 31 sec
12.2 MB
forum (1 post)
VMK 9a Play and Pause Part 1/2
Required VMKVMK 8
Difficulty = Medium
I update the game so that we can click on the Play button on the main menu. This causes the game resources to get loaded into the group 2 memory space. From the play screen you can also ESC into the pause screen and from there you can now return back to the main menu.
15 min 0 sec
28 MB
forum (1 post)
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