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This game can be downloaded from here. The Ghost Toast series takes you through the entire game design process of creating a FPS game on paper and then building it inside Visual C++ 2005. I use the OpenGL Game Engine (which can be purchased from the store) as the starting point for this project. All 2D textures and 3D models used in the game will be given to you as you progress through the videos but feel free to customize the game to your own needs as you see fit. Learn to take your imagination and turn it into reality!
Total Running Time : 30 hrs 14 min    Size: 2,024 MB ( 112 VMK Files)


[Intro] [VMK 1] [VMK 2a] [VMK 2b] [VMK 2c] [VMK 2d] [VMK 2e] [VMK 2f] [VMK 3a] [VMK 3b] [VMK 3c] [VMK 3d] [VMK 3e] [VMK 3f] [VMK 3g] [VMK 3h] [VMK 3i] [VMK 4a] [VMK 4b] [VMK 4c] [VMK 4d] [VMK 4e] [VMK 4f] [VMK 4g] [VMK 4h] [VMK 4i] [VMK 4j] [VMK 4k] [VMK 5a] [VMK 5b] [VMK 5c] [VMK 5d] [VMK 5e] [VMK 5f] [VMK 6a] [VMK 6b] [VMK 7a] [VMK 7b] [VMK 8] [VMK 9a] [VMK 9b] [VMK 10a] [VMK 10b] [VMK 11] [VMK 12a] [VMK 12b] [VMK 13a] [VMK 13b] [VMK 14a] [VMK 14b] [VMK 15a] [VMK 15b1] [VMK 15b2] [VMK 15b3] [VMK 15c] [VMK 15d] [VMK 16] [VMK 17a] [VMK 17b] [VMK 18] [VMK 19a] [VMK 19b] [VMK 20a] [VMK 20b] [VMK 21a] [VMK 21b] [VMK 22] [VMK 23] [VMK 24] [VMK 25a] [VMK 25b1] [VMK 25b2] [VMK 25c] [VMK 25d] [VMK 26] [VMK 27a1] [VMK 27a2] [VMK 27b] [VMK 28a] [VMK 28b] [VMK 29] [VMK 30] [VMK 31a] [VMK 31b] [VMK 32] [VMK 33] [VMK 34] [VMK 35p1] [VMK 35p2] [VMK 36] [VMK 37a] [VMK 37b] [VMK 37c] [VMK 38a1] [VMK 38a2] [VMK 38b] [VMK 38c] [VMK 38d] [VMK 39] [VMK 40] [VMK 41a1] [VMK 41a2] [VMK 41b] [VMK 42] [VMK 43] [VMK 44] [VMK 45p1] [VMK 45p2] [VMK 46p1] [VMK 46p2] [VMK 47p1] [VMK 47p2]


Page 1 of 6 1  2  3  4  5 Last >>
Introduction
Difficulty = Easy
A brief introduction to the Ghost Toast series. Where I will be starting and what will be covered.
2 min 23 sec
0.65 MB
forum (12 posts)
VMK 1 Design Plan
Difficulty = Easy
In this video I talk about the general design of this game. I cover the following topics: Objective, Rules, Screen Layout, AI, Animations, Pickups, Spawning, Damage, Points, Map and Collisions.
34 min 6 sec
12.1 MB
forum (4 posts)
VMK 2a Project Setup part 1/2
Required VMKVMK 1
Difficulty = Medium
I show you how to take a fresh copy of the Game Engine Source Code and start using it to make Ghost Toast.
16 min 0 sec
20.3 MB
forum (1 post)
VMK 2b Project Setup part 2/2
Required VMKVMK 2a
Difficulty = Medium
I get rid of the old splash screen found in the game engine and replace it with a new one in this video.
17 min 56 sec
18.7 MB
forum (1 post)
VMK 2c Cursor and Main Menu part 1/2
Required VMKVMK 2b
Difficulty = Medium
This two part VMK focuses on getting the cursor and main menu setup. In this VMK I get the cursor rendering correctly on the screen. I also fix the GUIButton class so that we can get perfect pixel-to-pixel mapping onto our controls.
16 min 0 sec
13.7 MB
forum (1 post)
VMK 2d Cursor and Main Menu part 2/2
Required VMKVMK 2c
Difficulty = Medium
This two part VMK focuses on getting the cursor and main menu set up. In this VMK I explain why the GUIButton class had a problem with perfect pixel-to-pixel mapping. I reactivate the console window and dynamically position the four GUIButton controls (Play, Highscore, Config and Quit) found on the main menu using the gui command.
17 min 26 sec
18 MB
forum (1 post)
VMK 2e GUI Image Class part 1/2
Required VMKVMK 2d
Difficulty = Medium
A new GUI control is added to the game engine called GUIImage. This control is used to display the Ghost Toast title on the main menu.
16 min 0 sec
12.2 MB
forum (1 post)
VMK 2f GUI Image Class part 2/2
Required VMKVMK 2e
Difficulty = Medium
The GUIImage class is also used to display a menu selector [>>] on the main menu. When you highlight over top of a menu option, the selector will move to point at the highlighted option.
11 min 17 sec
8.62 MB
forum (1 post)
VMK 3a Texture Manager Info
Difficulty = Easy
I will be creating a Texture Manager so that it is easier to load and handle textures inside the game engine. This VMK explains the changes that are going to be made.
5 min 44 sec
4.37 MB
forum (9 posts)
VMK 3b Texture Manager Class
Required VMKVMK 3a
Difficulty = Medium
I create the Texture Manager class in this VMK which I'll be using to handle all my textures from now on. The Texture Manager allows you to load textures into groups for easy management of resources.
22 min 19 sec
18.1 MB
forum (9 posts)
VMK 3c Texture Class Update
Required VMKVMK 3b
Difficulty = Medium
To be able to compile the Texture Manager class, I need to update the Texture class and add a new class (Vertex2i) to the game engine. Both of these things are done in this VMK.
14 min 54 sec
12.5 MB
forum (9 posts)
VMK 3d Scene Class Update part 1/2
Required VMKVMK 3c
Difficulty = Medium
I update the Scene class so that I can start using the Texture Manager to handle all the loaded textures in the Ghost Toast game. The game engine is cleaned up a little too. I move around all the static member variables from different classes.
20 min 0 sec
24.5 MB
forum (9 posts)
VMK 3e Scene Class Update part 2/2
Required VMKVMK 3d
Difficulty = Medium
Update (part 2) of the Scene class so that I can start using the Texture Manager to handle all the loaded textures in the Ghost Toast game.
15 min 47 sec
19.3 MB
forum (9 posts)
VMK 3f Font Management
Required VMKVMK 3e
Difficulty = Medium
Function that were previously written for the Scene class are moved into the Texture Manager to expand its capabilities.
16 min 32 sec
14.2 MB
forum (1 post)
VMK 3g Delete Graphics Renderer
Difficulty = Easy
A short VMK showing how to remove the graphics renderer enumeration in the game engine. We are always using OpenGL so there is no need for extra switch statements everywhere.
10 min 30 sec
13.8 MB
forum (1 post)
VMK 3h Font Class Upgrade
Required VMKVMK 3g
Difficulty = Medium
The Font class is upgraded so that it will work with the Texture Manager created back in VMK3F. The Font class also had the same 1 pixel offset problem that was described in VMK2C/D, but it is fixed in this VMK.
15 min 26 sec
15.9 MB
forum (1 post)
VMK 3i Using Font Management
Required VMKVMK 3h
Difficulty = Medium
I update the Scene class to now use the Font Management fuctions in the Texture Manager. The GUIText and GUIList functionality has been disabled so if you try to use these classes, your program will crash. I will address this in VMK 4.
16 min 21 sec
16.3 MB
forum (1 post)
VMK 4a GUI Manager Intro
Difficulty = Easy
A short introduction to the GUI Manager class which will be added to the game engine. The GUI Manager will be responsible for managing all the GUI assets that are loaded into the game engine.
3 min 43 sec
1.94 MB
forum (3 posts)
VMK 4b GUI Manager part 1/3
Required VMKVMK 3h
Difficulty = Hard
The GuiManager class is created and all the code used to interface with a GUIButton is added into the manager. This VMK has been split up into three parts. This is the first part.
14 min 33 sec
10.3 MB
forum (3 posts)
VMK 4c GUI Manager part 2/3
Required VMKVMK 4b
Difficulty = Hard
The GuiManager class is created and all the code used to interface with a GUIButton is added into the manager. This VMK has been split up into three parts. This is the second part.
16 min 50 sec
12.3 MB
forum (3 posts)
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