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The OpenGL Game Engine Development series will show you how to create a First Person Shooter (FPS) game engine. The engine is built using OpenGL but has been designed so that DirectX support can be added in later. Topics covered include windows management, game timing, scene management, 3D model loading, graphical user interfaces and working in 3D. A simplified flow chart of the game engine is shown here.
The complete series with BONUS videos is available for purchase on DVD here.
Total Running Time : 45 hrs 57 min    Size: 2,614 MB ( 140 VMK Files)


[Intro] [VMK 1] [VMK 2] [VMK 3a] [VMK 3b] [VMK 3c] [VMK 4] [VMK 5] [VMK 6] [VMK 7] [VMK 8] [VMK 9] [VMK 10] [VMK 11] [VMK 12] [VMK 13] [VMK 14] [VMK 15] [VMK 16a] [VMK 16b] [VMK 17] [VMK 18a] [VMK 18b] [VMK 18c] [VMK 18d] [VMK 19a] [VMK 19b] [VMK 19c] [VMK 19d] [VMK 19e] [VMK 19f] [VMK 20a] [VMK 20b] [VMK 20c] [VMK 20d] [VMK 20e] [VMK 20f] [VMK 21a] [VMK 21b] [VMK 21c] [VMK 21d] [VMK 21e] [VMK 21f] [VMK 21g] [VMK 21h] [VMK 21i] [VMK 21j] [VMK 21k] [VMK 22a] [VMK 22b] [VMK 22c] [VMK 23a] [VMK 23b] [VMK 23c] [VMK 23d] [VMK 23e] [VMK 23f] [VMK 23g] [VMK 23h] [VMK 24a] [VMK 24b] [VMK 24c] [VMK 24d] [VMK 24e] [VMK 24f] [VMK 25a] [VMK 25b] [VMK 26] [VMK 27a] [VMK 27b] [VMK 28] [VMK 29a] [VMK 29b] [VMK 29c] [VMK 29d] [VMK 29e] [VMK 30] [VMK 31a] [VMK 31b] [VMK 31c] [VMK 31d] [VMK 31e] [VMK 31f] [VMK 31g] [VMK 31h] [VMK 32a] [VMK 32b] [VMK 32c] [VMK 32d] [VMK 32e] [VMK 32f] [VMK 32g] [VMK 32h] [VMK 32i] [VMK 32j] [VMK 32k] [VMK 32l] [VMK 32m] [VMK 32n] [VMK 32o] [VMK 33a] [VMK 33b] [VMK 34a] [VMK 34b] [VMK 34c] [VMK 34d] [VMK 34e] [VMK 34f] [VMK 35a] [VMK 35b] [VMK 35c] [VMK 36] [VMK 37a] [VMK 37b] [VMK 37c] [VMK 38a] [VMK 38b] [VMK 38c] [VMK 38d] [VMK 38e] [VMK 38f] [VMK 38g] [VMK 38h] [VMK 38i] [VMK 38j] [VMK 38k] [VMK 38l] [VMK 39a] [VMK 39b] [VMK 39c] [VMK 39d] [VMK 39e] [VMK 39f] [VMK 39g] [VMK 40] [VMK 41] [VMK 42] [VMK 43] [VMK 44] [VMK 45]


Page 3 of 7 1  2  3  4  5  > Last >>
VMK 21d Node Transform Class
Required VMKVMK 21c
Difficulty = Medium
Building off the Node class, the Node Transform class is created and the special math formula to getting the scene graph working is shown.
28 min 0 sec
14.5 MB
forum (20 posts)
VMK 21e Shape and Geometry Classes

more screen shots here
Required VMKVMK 21d
Difficulty = Easy
Building off the Node class, the bare bones of the Node Shape class is created followed by the Geometry class. More details will be added to the Node Shape class later after we get items rendered on the screen using the new scene graph system.
16 min 40 sec
10.1 MB
forum (20 posts)
VMK 21f Two Geometries

more screen shots here
Required VMKVMK 21e
Difficulty = Easy
The Flat Grid class is converted to use the new scene graph system, and the GeometryBox class is also created.
17 min 58 sec
18.1 MB
forum (20 posts)
VMK 21g Rendering the Scene Graph Part 1/4
Required VMKVMK 21f
Difficulty = Hard
The Scene class is modified to allow us to use the scene graph that we have been developing. A box and flat grid is rendered to the screen and I show you how to control items dynamically in the scene graph.
15 min 0 sec
21.4 MB
forum (20 posts)
VMK 21h Rendering the Scene Graph Part 2/4
Required VMKVMK 21g
Difficulty = Hard
The Scene class is modified to allow us to use the scene graph that we have been developing. A box and flat grid is rendered to the screen and I show you how to control items dynamically in the scene graph.
15 min 0 sec
23.2 MB
forum (20 posts)
VMK 21i Rendering the Scene Graph Part 3/4
Required VMKVMK 21h
Difficulty = Hard
The Scene class is modified to allow us to use the scene graph that we have been developing. A box and flat grid is rendered to the screen and I show you how to control items dynamically in the scene graph.
15 min 0 sec
27.1 MB
forum (20 posts)
VMK 21j Rendering the Scene Graph Part 4/4
Required VMKVMK 21i
Difficulty = Hard
The Scene class is modified to allow us to use the scene graph that we have been developing. A box and flat grid is rendered to the screen and I show you how to control items dynamically in the scene graph.
9 min 12 sec
13.8 MB
forum (20 posts)
VMK 21k Corrections
Required VMKVMK 21j
Difficulty = Easy
This video shows how to correct two bugs the I found. One bug is in the NodeTransform class, and the other bug is in the Node class.
4 min 22 sec
8.99 MB
forum (20 posts)
VMK 22a Headlight Part 1/3
Required VMKVMK 21k
Difficulty = Medium
A headlight is added to the player so that as they move in the scene, a light source follows their position and points in the direction that they look. This VMK has been split into three, this VMK is the first part.
15 min 0 sec
29.7 MB
forum (5 posts)
VMK 22b Headlight Part 2/3
Required VMKVMK 22a
Difficulty = Medium
A headlight is added to the player so that as they move in the scene, a light source follows their position and points in the direction that they look. This VMK has been split into three, this VMK is the second part.
15 min 0 sec
29.9 MB
forum (5 posts)
VMK 22c Headlight Part 3/3
Required VMKVMK 22b
Difficulty = Medium
A headlight is added to the player so that as they move in the scene, a light source follows their position and points in the direction that they look. This VMK has been split into three, this VMK is the last part.
12 min 31 sec
28.5 MB
forum (5 posts)
VMK 23a Material Class Part 1/2
Required VMKVMK 22c
Difficulty = Easy
The material class is developed in this video. A visual explanation of the different parameters within the material class is also shown.
10 min 0 sec
19.6 MB
forum (1 post)
VMK 23b Material Class Part 2/2
Required VMKVMK 23a
Difficulty = Easy
The material class is developed in this video. A visual explanation of the different parameters within the material class is also shown.
8 min 45 sec
28 MB
forum (1 post)
VMK 23c Using Materials Part 1/6
Required VMKVMK 23b
Difficulty = Medium
The scene class is modified to support materials allowing us to change the color and appearance of objects in the scene. This VMK has been split into six parts, this is the first section.
10 min 0 sec
26.8 MB
forum (1 post)
VMK 23d Using Materials Part 2/6
Required VMKVMK 23c
Difficulty = Medium
The scene class is modified to support materials allowing us to change the color and appearance of objects in the scene. This VMK has been split into six parts, this is the second section.
5 min 0 sec
21.6 MB
forum (1 post)
VMK 23e Using Materials Part 3/6
Required VMKVMK 23d
Difficulty = Medium
The scene class is modified to support materials allowing us to change the color and appearance of objects in the scene. This VMK has been split into six parts, this is the third section.
10 min 0 sec
36.9 MB
forum (1 post)
VMK 23f Using Materials Part 4/6
Required VMKVMK 23e
Difficulty = Medium
The scene class is modified to support materials allowing us to change the color and appearance of objects in the scene. This VMK has been split into six parts, this is the fourth section.
5 min 0 sec
22.6 MB
forum (1 post)
VMK 23g Using Materials Part 5/6
Required VMKVMK 23f
Difficulty = Medium
The scene class is modified to support materials allowing us to change the color and appearance of objects in the scene. This VMK has been split into six parts, this is the fifth section.
10 min 0 sec
25.1 MB
forum (1 post)
VMK 23h Using Materials Part 6/6
Required VMKVMK 23g
Difficulty = Medium
The scene class is modified to support materials allowing us to change the color and appearance of objects in the scene. This VMK has been split into six parts, this is the last section.
4 min 53 sec
23.1 MB
forum (1 post)
VMK 24a Texturing Box Geometry Part 1/3
Required VMKVMK 23h
Difficulty = Medium
Textures are re-introduced into the scene graph. The previously developed Texture class is updated and I show you how to apply a texture to the box geometry. This VMK has been split into three parts, this is the first section.
15 min 0 sec
18.7 MB
forum (5 posts)
Page 3 of 7 1  2  3  4  5  > Last >>
 
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