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June 27 - Energy Pickup & Respawn
VMK 21B - Energy Pickup and Respawn was uploaded today. Near the end of this VMK, the game loop timing is correct and a custom control is removed.
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June 20 - Pickup Energy
VMK 21A - Pickup Energy Class was uploaded today. The last pickup object that will be used in the Ghost Toast game is created in this VMK. The code is pretty much the same as the other two pickup objects, but there is an added twist :)
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June 17 - Arrows Pickup & Respawn
VMK 20B - Arrows Pickup and Rewpawn was uploaded today. Using the new class created in the previous VMK we can now animate the pack of arrows and also pick them up.
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June 12 - Arrows!
VMK 20A - Pickup Arrows Class was uploaded today. The Integrator1 class from the Physics Engine VMK series is imported and used in the new PickupArrows class that I create. Using this class we'll be able to animate and place arrows on the map.
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June 8 - Health Pickup & Respawn
VMK 19b - Health Pickup and Respawn was uploaded today. The missing piece that allows the player to pickup the health pack has been filled in. The health pack now also respawns after a set time delay so that you can pick it up again.
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June 5 - First Pickup Object
VMK 19a - Health Pack Class was uploaded today. This video shows how to inherit a class from the pickup object and use it to construct a health pack class.
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June 3 - Physics Engine incorporation
VMK 18 - Physics Engine was uploaded today. We will need a physics engine to do all the collision detection and animation work inside of Ghost Toast. This VMK shows you how to take the Physics Engine developed in the Physics Engine Series and copy it into the source code.
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June 1 - Pickup Object Class
VMK 17A/B - Pickup Object Class were uploaded today. In 17A I show how to implement the generic pickup object class. In 17B I do some code cleanup to simplify the game engine.
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